![]() ![]() So wherever that middle ground is is where we’ve landed. “The challenge has been defining this middle ground between being a simulation of a bike to an arcade version of it. Players all think they know how motorcycles behave, and they expect to know how they behave in games, and the bar is really high, the expectation bar is really high.” From the physics, to the feel, to how when the character is going around a corner and leaning just to kind of match the fidelity of what it feels like in real life is a huge challenge from a physics point of view but is also just a challenge from player expectations. “The reason you don’t see many bikes in open-world games is because they are hard to get right. ![]() So the players are going to form an attachment to this thing because they need it, but they’re also going to form it because they like what they built.” But then they can go into a really, really deep paint system where they can change the paint color, the paint type. “So at bike merchants you can go in and customise the parts that improve all kinds of performance-related aspects of it, from a larger fuel tank so you can go further without running out of gas, faster engines, nitrous, all kinds of things that are performance-related, but all kinds of visual accoutrements, from different parts that add durability, but also they just look different and cool so players can customize it that way. You have to worry about fuel and you have to keep it repaired, so you got to be careful where you’re riding and how, and you’re always mindful of it because if you run out of gas in the Farewell Wilderness, no good is gonna come of that.” ![]() “These are things that Deacon has to be worried about all the time, and then his bike is probably the biggest one. “And there’s nothing more terrifying than being low on gas, and suddenly, you hear a snarling growl behind you, and you realize that you’re being chased down by Runners, which are infected wolves, and they can run faster than your bike if you haven’t upgraded it, and they can knock you off your bike.” It’s the frame of the bike for durability so that you can take more damage.” It’s the nitrous boost so you can gain extra bursts of speed when you’re trying to get away from Runners. It’s the saddle bags so you can carry more ammo. It’s the muffler so that you don’t make as much noise. It’s the fuel tank so that you don’t run out of gas. “Everything about Deacon’s bike is related to surviving a world that’s trying to kill you. “Bikes are dangerous but they’re also liberating, and together, it’s what allows Deacon to not only survive the apocalypse, but to prosper as a bounty hunter and really go out into the wild and survive to get out of trouble fast.” If you can’t find your bike, you can’t save the game.” And more importantly, it allows you to control where the game gets saved. It’s what allows you to get out of trouble quickly. “So the bike is your lifeline to the world… It keeps your ammo. We recently discussed the importance of Deacon’s wheels at Bend Studio’s Jeff Ross and John Garvin, Creative Director / Writer and Game Director. The motorcycle is more than a useful tool in Days Gone – it’s a lifeline that must be maintained and enhanced. His bike is nimble, durable, threads broken roads, and is fast enough to escape most threats. John was a biker before the Freaker apocalypse ravaged the world, and it’s the key characteristic that helps him survive in Days Gone. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |